Official FAQ for Add-on “Sea Legend is Back” (SLB)
The present FAQ contains the most frequently
asked questions relevant to Add-on “Sea Legend Is Back” for the game “Pirates
of the Caribbean” and it cannot be considered as a Game Manual
Actual version of the Add-on: 1.06.0124.
FAQ update date: May 23, 2006
FAQ Editor: TANAT
of answers of your questions are presented here:
Official Manual of Add-on A&M
List of updates of Add-on A&M up to Add-on Sea
Legend Is Back
List of the keys to control the Add-on (by default)
Formal forum of Add-on “Sea Legend Is Back”
One more forum relevant to Add-on Sea Legend Is Back – site POTC.RU
you want to suggest either additions or corrections applicable for the FAQ
you are requested to send your messages in the appropriate topic of the
* All modes works of ALexusB (a
base of all modes makers);
* Descriptions of mode by Morgan
* List of the works by ALexusB in
the basic Add-on A&M;
List of the works by Morgan in the basic Add-on A&M
The Editor would like to express his acknowledgements
the Editor of the first FAQ (Ratmeer) and the
previous Editor (Gray). In the course of development of the present FAQ
advices and clarifications had been used which were created by the following
& Morgan – “FATHERS” – mode makers
* Ascold, Delamer, Dimittro,
Eklipter, Jon, Klint, Kto, Íîðñìîð, Ratmeer,
Stry, TEQ, Zed – experienced pirates
INSTALLATION, VERSIONS, ADJUSTMENTS
it is possible to get a fresh version of ADD-ON SLiB?
apart from this site? To load almost 70 megs –
it is too much!
is the Add-on’s base?
can’t download installation files! Download process is terminated with
an error after the downloading process begins.
but the archives fail to get unpacked!
is the correct procedure to install Add-on SLiB?
What is the correct procedure
to install updates?
How to install additional
During the installation
process there is message “Cabinet file does not have correct format”. What
shall I do??
the installation process there is message that, library MSVCR71.DLL is not found. What shall I do?
have installed as instructed, begun a new game but during transition to
the towns locations I see a black screen.
am facing errors! What shall I do?
had installed everything correctly but any way the game either returns
back to the table or produces a black screen!
game was installed all right and operational but all of a sudden it
returns back to the table and fails to get started! What shall I do now
– reinstall it?
when I get to the shore at some harbors!
switching over to another application and later get back – I get a
“Brightness” (ßðêîñòü) and “Contrast” (Êîíòðàñòíîñòü) fail to respond!
all sounds are somewhat “extended” and unclear?
F8 (screen shot) does not work!
very slow at new forts when 12õ12. Is it
possible to do anything?
accidentally pressing some keys I return back to Windows...
keep changing the difficulty level, leave the
adjustments but the level again is the same!
is the difference between “Ëèíåéíûé” (“Linear”) and “Íåëèíåéíûé” (Non-linear) modes of the guns?
is the difference between “Áûñòðûé
combat) and “Ìåäëåííûé
the meaning of “1/2 áëîêà
of swords block)?
is the meaning of adjustment “Óïðîùåíèå àáîðäàæà” (Simple grappling)?
is the meaning of adjustment “Äîçàðÿäêà ïèñòîëåòîâ”
is the meaning of adjustment “Hardcore Game”?
- What is the meaning of adjustment
- For those from Igromania.
the next patch shall be made? And the release?
it possible to do so that after the installation of a new version it is
not necessary to begin the game from the very beginning?
fine but it’s a bore to begin from the very beginning. Give me either
cheat codes or a software to crack saves!
HOW TO BEGIN
is the way to make my own character?
shall I change the character’s characteristics?
the there any difference, what nation shall I begin with?
- Is there any difference which
character to begin the game with?
characters are featured with errors! A pistol is suspended in air and
so on! Do something!
have no ship of my own. How can I get to another island?
is the way to acquire my first ship?
shall I get money?
have a ship and the money but not enough. How can I earn more money?
would be happy to trade but they shoot upon me at all ports. What shall
it possible to see a map of the archipelago “disengaging” the camera
from the ship?
SKILLS AND PERKS
shall I improve my swordsmanship (ôåõòîâàíèå)?
trying to improve my swordsmanship (ôåõòîâàíèå) when fighting but the enemies
get cured faster than I can kill them... what shall I do?
had a little fighting with skeletons in a cave and my skills had
did not fight anyone for a long time but I get minuses for all
shall I find teachers in the archipelago?
is it possible to improve navigation during combats?
is it possible to improve navigation during storms?
should be navigation index for the ships of various classes?
is it possible to improve trade (òîðãîâëÿ)?
is it possible to improve authority (àâòîðèòåò)?
is it possible to improve stealthiness?
is it possible to improve repair (ðåìîíò)?
How shall I improve joss?
What is reputation and what
it is eaten with?
shall I improve the reputation?
shall I reduce the reputation?
How shall I reduce a reward
for my head?
What is the essence of perk
“Change of the flag” (Ñìåíà ôëàãà)?
is the way to switch on a “Musket salvo” (Ìóøêåòíûé
does perk “Experience exchange” (Îáìåí îïûòîì) work? Shall I loose my experience that it is gained by my
is the essence of perk “Trustworthy” (Âûçûâàþùèé äîâåðèå)? Any way it is possible to look at the smuggled goods and
it is impossible to sell them!
heard that at different difficulty levels various perks and features
are switched off – where can I see the list?
level has been improved but there is no perk.
shall I improve my ship?
the ships (especially improved ones) sail faster than the wind?
shall place my ship for a station?
want “Black Pearl” (×åðíóþ Æåì÷óæèíó) (×Æ)!
up, there is no a 200-guns Man-of-War, anymore?
game is switched off after exchanging the ships on the land “through a
hold” (÷åðåç òðþì)!
- What the meaning of the red and blue
arrow in the ship’s characteristics?
are the types of officers and what they are meant for?
many officers can I hire?
are Dankas (Äàíüêè) and where shall I find them?
is the way to employ Jack (Äæýê),
Blade (Áëýéä), Turner (Òåðíåð) and other quest officers?
is it possible to see the officer’s statistics?
the menu of characters on the pictures of my officers there are some
icons: a ship, sword, white flag – what does
shall I equip the officer?
others can exchange the things during the grappling and I cannot?
shall I put a cuirass on an officer?
perks are to be assigned for the officers?
I give an artifact for the officer +10 for something (for example for
trade) and appoint this officer as a mayor will this + taken into
account? And if I appoint him to another ship?
much shall I pay the officer monthly?
to improve the officers?
shall I employ Philosopher (Ôèëîñîôà)? What does he need?
favorite officer has left me!!
do nothing bad and a “good” officer keeps trying to leave me anyway!!!
is it possible to hire a huge crew (for a man of war, line ship)? At
all taverns there are 5
- 10 men only!
do slaves refuse to join my crew?
COMBAT, GRAPPLING, ASSAULT.
is it possible to capture a skipper of a hostile ship?
is it possible to know the number of the crew, conditions of sails,
hull of the hostile ship?
shall I do if there is too great a crew on the hostile ship but anyway
I want to grapple and to capture it?
on a galleon I grapple a yacht and loose a half of the crew. Is it a bug?
there are sailors with various numbers of hits on identical hostile
after grappling when I press the key “exchange” (îáìåí) I hear a
knock on the door?
during the grappling process I cannot get the log, the chests cannot be
opened and there is no a fast action icon?
- What is the correct way to assault a
is it possible to assist the fortress of another nation to defend the
is it possible to assist the fleet of the other nation to capture a
is it possible to capture a colony and to present it to my favorite
are no fortressess of towns Des-Moines (Äåñ Ìîéíåñ), Fort Orange (Ôîðò Îðàíæ) and San-Damaso how is it
possible to capture them?
anybody tried to move all nations from the archipelago? Is it possible
it necessary to guard the captured colony?
there are no guarding ships near my colony as with the others?
I capture all colonies shall the game be over?
THINGS, GOODS, GAMES
wanted to sell a ship at a shipyard and I am proposed 0 piasters… It’s a robbery!!!
is it possible to procure a lot of goods at the same time?
there any difference of prices of various things (cameos, diamonds
etc.) at various shops, i.e. is it possible to make money using them as
goods or to sell the discovered ones, only?
is a “rat god” (êðûñèíûé
áîã) and how
is it possible to get it?
rats can scoff arms? Why do they scoff planks, when a foodstuff is
a buried treasure I found an idol which brought all my statistics down
and it is impossible to throw it away! What shall I do???
have a sword with block piercing ability equal to 100 % - but I can’t
pierce through all times! The block equal to 100 % - but anyway I get
killed anyway! Is it an error?
sword is the best in the game and where can I get it?
have 22 rings +10 for the luck (ê âåçåíèþ) and an artifact with -20 for the luck (ê âåçåíèþ), but all in all as a sum instead
of 200, I get -10! Why?
in the game "21" two aces correspond to “overshoot” (ïåðåáîðîì)? Two
aces correspond to “twenty-one” exactly!
keep trying to have a drink with a drunkard at a tavern and he keeps
shall I build my own town?
architect is more competent?
shall I appoint a mayor in my own town? What statistics he must have?
officer shall I appoint to command the fort?
stores of the architect and mayor of my town – are they the same?
- Why are there mutinies in the
generated in the course of the game.
- Delivery of a cargo to a shop;
- Shipment of a passenger;
- Escorting a merchant;
- To sink a pirate;
- To bring jungles to order;
- To eliminate smugglers;
- To beat a debt for a money lender;
- Delivery of gold;
- A BURIED TREASURE;
- Information about a merchant;
- To pacify the unholy ones.
“Samsa’s buried treasure” ("Êëàä Ñàìñû").
“Strange things are going on in the archipelago” ("Ñòðàííûå âåùè òâîðÿòñÿ â àðõèïåëàãå").
“Book Of The Dead Ones” (Necronomicon)
“Pirate line” ("Ïèðàòñêàÿ ëèíåéêà").
“At a Spanish service” ("Íà ñëóæáå Èñïàíèè") (a
“The book of the dead ones” ("Êíèãà Ìåðòâûõ") (Necronomicon).
“Rescuing Toff Oremas’
äî÷åðè Òîôôà Îðåìàíñà").
“Black Pearl” ("×åðíàÿ Æåì÷óæèíà")
“An enigmatic story of a lady” ("Òàèíñòâåííàÿ
“Isabella’s treasure” ("Ñîêðîâèùà Èçàáåëëû").
lines for various nations;
- Quest “On service for Spain” (A Spanish line).
- A British line.
it possible to complete several quest lines for different nations in
the course of the same game?
1. LOADING, INSTALLATION, VERSIONS, ADJUSTMENTS
- Where it is
possible to get a fresh version of ADD-ON Corsairs RSL? On the site of Add-on Corsairs RSL at the address http://seadogs.4fans.org/download.htm.
To install the Add-on there and its upgrades there is a special
instruction (see below)..
- And apart from this
site? To load almost 70 megs – it too much! The Add-on had been issued thrice on CD’s as attachments for
game journals and magazines:
“PC games”. Issue ¹ 2(26), February, 2006. Attachment in the shape of a
DVD. Contains version 1.05.1002 of Add-on Sea Legend Is Back.
(in ËÊÈ ¹
12/37 2004 version 0.9.1222 or 0.9.1125)
for august 2004 (version 0624 of Add-on A&M and
Attention! Versions issued in 2004
today are completely out of date. In the network it is almost impossible to
find updates of these old versions at least up to version 1.05.1002. In
general do not even try it... Accept the version 1.05.1002 issued with PC
- What is the base of the Add-on? The base of the Add-on is the Add-on’s distributive featured with full function
ability and playing ability. The Add-on’s basic version does not
incorporate “cosmetic” additions: such as towns’ new textures and a new
lifeboat texture. These additions may be downloaded and installed
separately. On the official site of the Add-on there is always the
Add-on’s current basic version is placed and an update from the previous
version to the current one. The Add-on’s basic version is installed on
the licensed version of game “Pirates of the Caribbean” of version
either 1.0 or 1.01 (no warranty of operation of the Add-on with version
is insured). The updates are to be installed only on the Add-on’s
version they are meant for, for example update of version 1.05.1002 up
to 1.06.0124 shall be installed on Add-on’s version 1.05.1002.
- I can’t download
installation files! Download process is terminated with an error after
the downloading process begins. If we do not consider all possible technical problems
relevant to the server there are two possible causes of the phenomenon,
1. You have a low rate and unstable
connection. In such a case it is better to wait till a more favorable time of
a day to download (for example wait till night time).
You were unlucky and the server identifies your IP-address as “not Russian”.
In this case the server either sets up a limit or blocks the downloading
process providing priority for the “Russian” IP. You should use a “Russian”
proxy server for downloading activities.
- Loaded, but the
archives fail to get unpacked! If
you fail to unpack files setup.rar
– it means the either one: either the files had been damaged during
loading or you have an old version of archive program WinRAR (below 3.20, see menu "Reference – About
the software "). For the first case reload the files. For this case
it is recommended to use some reload manager. For the second case it is
necessary to install a new version of the archive program WinRAR. It may be downloaded from site www.rarlab.com
- What is the correct
procedure to install Add-on SLB?
Correct procedure means to install it as instructed. Here is
the instruction to install the Add-on:
1. Install game “Pirates Of The Caribbean”
version 1.0 or 1.01 of 1Ñ (or English), do not install official patches on to it.
2. Unpack files of Add-on installation (setup.rar) into a separate directory, for
example D:\Temp, place files data1.slb, data2.slb
and data3.slb into the same directory.
3. Start up setup_addon.exe
4. Accept the agreement, show the path to the game directory, press
5. Wait from 2 up to 6 minutes for complete unpacking and
installation of new resources.
6. Start up Config.exe and set up your own parameters.
7. If site http://seadogs.4fans.org in the “download” section there
are updates up to new version install them as instructed for every upgrade.
8. Start up ENGINE.exe – YOU Are In The
9. IMPORTANT !!! Right after installation, prior to initiation of a new game it is necessary to remove the controls by default
and after that set up the controls as you wish. For this purpose it is
necessary to exit the game and enter it again to set up the adjustments.
As it was demonstrated during the open
tests some people face problems relevant to the Add-on installation process if the path contains Cyrillic
symbols and/or spaces – rename the directory with the game something like
IMPORTANT!!! If additional resources were
uninstalled (see below), it shall OBLIGATORY be necessary in the adjustments
to uncheck option “Additional Resources” "Äîï. ðåñóðñû" –
otherwise there shall be black screens during transition in the town
- What is the correct
procedure to install updates? Correct means to install it as
instructed. To upgrade version 1.05.1002 up to version 1.06.0124 the
following files are required:
1. Unpack update files for version upd_0124.rar into a separate directory, for
example D:\Temp, into the same directory
place files data_upd.slb
2. Start setup_upd.exe.
- Accept the agreement indicate the path to the game, press
- Wait from 2 up to 6 minutes for complete unpacking and
installation of new resources.
- Start Config.exe and set up your own parameters.
7. Start up ENGINE.exe – YOU Are In The
- IMPORTANT !!! Right after installation, prior to initiation of a new game
it is necessary to remove controls by default and after that set up the
controls as you wish. For this purpose it is necessary to exit the game
and enter it again to set up the adjustments.
IMPORTANT!!! If additional resources were uninstalled (see below), it shall
OBLIGATORY be necessary in the adjustments to uncheck option “Additional
Resources” "Äîï. ðåñóðñû" – otherwise there shall be black
screens during transition in the town locations.
- How to install
additional resources? Additional resources
are presented by new textures of towns (the towns are more
differentiated from each other) and a new model of the lifeboat (there
shall be sailors waiting in the lifeboat). It is not obligatory to
To install a new lifeboat model it is necessary to load file res_boat.rar and unpack the resources from the
archive into the game directory (preserve the old version of the
lifeboat if you want to return back to it). The new lifeboat model can
be installed on any Add-on’s version.
To install new textures of the town it is necessary to download 2 files:
- install_twn.rar - installer.
- resource_town_c.rar – mew resources as they are.
1. Unpack resources into the game directory
with option “replace all”.
- Unpack and start up installation utility and indicating the
path to game press install.
process is pretty long. After installation is complete the volume of the game
directory shall be increased for about 700 Mb.
IMPORTANT !!! The towns’ new resources should
be installed on to Add-on version not below 1.05.0601. Installation of the
towns new textures changes the basic version of the Add-on into version RES.
So, after installation it is necessary to initiate a new game. Besides, IT IS OBLIGATORY to check option “Additional resources ” "Äîï. ðåñóðñû" in the
- During the
installation process there is message “Cabinet file does not have
correct format”. What shall I do?? This
message may take place when installing either Add-on or updates of
version below 1.06.0124. It means an error took place during the
download process. Normally it takes place when an inbuilt downloading
device of the browser is used. The size of the downloaded file is either
different from the initial one or has some parts which are different
from the file on the site. Solution – either use modern download
managers or establish a reliable connection. The first is better. This
error is fatal. It is necessary to reload the damaged file and repeat
- During the
installation process there is message that, MSVCR71.DLL is not found. What shall I do? To install the Add-on it is necessary to use system library
MSVCR*.DLL (Microsoft® C Runtime Library, "*" shows the
version serial number). Normally if you have operational system Windows,
browser Internet Explorer and Microsoft Office, the said library is
placed in the system directory Windows (especially if you keep
installing HotFix'es of Microsoft'à). If during the
installation process you see a message about a failure to find library
MSVCR*.DLL try to start search of file MSVCRT*.DLL in your computer.
Most likely you shall find several files like that. It is related to the
fact that Microsoft keeps updating version of this library changing the
file name. The software manufacturers try “to get an insurance” and
distribute the library version which is necessary for their operation.
Just for the case. Copy any found file MSVCR*.DLL into the directory
with the installer and repeat the installation process. If you could not
find library MSVCR*.DLL in your computer you may download it from the
page of files download of the Add-on.
Remark. This error may take place if you downloaded either Add-on
or update of version 1.06.0124 before January 27, 2006. in this case it is necessary to
reload the installer files setup.rar
(for the basic version) and upd_0124.rar
(for the update).
- I have installed as
instructed, begun a new game but during transition to the towns locations I see a black screen. It means that you have tried to install new resources for
the towns but option “Additional Resouirces”
"Äîï. ðåñóðñû" in the game adjustments is unchecked (see above). It
is necessary to check it up. Or just the opposite, the new towns have
not been installed and option “Additional Resources” "Äîï. ðåñóðñû" is checked in the game adjustments. It is necessary to
- I am facing errors!
What shall I do? Majority of errors take
the Add-on was installed in a wrong way, in contradiction with the
instruction. What is there to be done: uninstall the game completely,
reinstall as instructed (as shown above).
not the latest version of the Add-on was installed. What is there to be
done: download and install the lacking updates of the Add-on (where to
get them see above).
additional resources with the towns new textures are not installed, but
they are switched on the Adjustments of the game. What is there to be
done: either download and install the additional resources or remove
the tick sign from the corresponding point of the adjustments.
there are either no drivers (most often for the mother board or a video
card) or wrong drivers of a wrong version are installed. What is there
to be done: download and install drivers
updates from the manufacturers’ sites; [re]install DirectX. Sometimes
it happens that the older driver work better that then newer ones,
because engine Storm 2 is not too fresh.
you try to use the settings of the previous version of the Add-on. What
is there to be done: press button “adjustments by default” ("íàñòðîéêè ïî óìîë÷àíèþ") and set up your own adjustments again.
file “options” is damaged. What is to be done read the procedures two questions
the save was cracked with the help of HEX editor, Art Money or by any
other method. What is to be done: remove all saves and begin a new
game. Never crack saves. The Add-on incorporates the option of the
saves unity verification. If any save was cracked there is a chance of
errors, interruptions of the game, slow down operation and faulty
operation of some modes…
If there are still errors during the
game – describe them in topic “BUGS OF ADD-ON SEA LEGEND IS BACK” Áàãè Àääîíà
- I had installed
everything correctly but any way the game returns back to the table of
produces a black screen! It means that it was not correct. Stops at the very
beginning of the game, black screen and black squares in the places of
the textures mean absence of the resources. Either resources were not
installed or installed incorrectly or the resources were unpacked into a
wrong catalogue (it is necessary to unpack them into the main catalogue of
the game). If it is still impossible to install the game – remove the
whole thing, read the instruction once more and install it once more –
and do it until the very successful end of the process. DO NOT WRITE to the forum that it was something wrong
and it cannot be installed – just think a bit it could be installed with
all the others! So, the problem is not due the upgrades, but
ability of the one to install them.
- The game was
installed all right and operational but all of a sudden returns back to
the table and fails to get started! What shall I do now – reinstall it? Prior to the initiation of the game it is
likely to develop back up copies of the following files: options,
engine.ini and config.exe. If such
a return took place, most often, replacement of these files helps to
lick the problem. Normally it is enough to change file “options”. It is
possible to identify if the file should be replaced checking its size.
If the size considerably exceeds 7 - 8 kilobyte its replacement is
mandatory... If the game back up was not made timely you may download
the reserve copies from here. It is possible to try to edit
file options manually opening it in the Notepad, for example and
removing the junk from it. Naturally in such a case you should understand
what you are going to do. It is possible to try to exclude a chance of
damaging file options if it us
attributed with Read-only. Naturally, after that to change any settings
of the game whether it is volume, brightness or controls, you will have
to remove the said attribute and set it up again after changes... If
replacement of the files did not help, then, perhaps, only complete
reinstallation will help...
- Hanging when I get
to the shore at some harbors! It is not hanging – some of
locations take a considerably longer period of time to get loaded if
compared with the other ones (up to 15 minutes
with the slowest computers). After the very first load of the location
it would be fine but you will have to wait for the first time.
- When switching over
to another application and later get back – I get a black screen... Open file Config.exe,
remove a tick mark from the point "Full screen mode".
“Brightness” (ßðêîñòü) and
“Contrast” (Êîíòðàñòíîñòü) fail
to respond! They are operational under
the Full screen mode, only, (with the check in
the window in file config.exe).
- Why all sounds are
somewhat “extended” and unclear?
file Config.exe, switch "Safe mode" (áåçîïàñíûé ðåæèì) on.
- Key F8 (screen
shot) does not work! It is operational under
32-bit color, only, (adjusted in file
- Getting very slow
at new fortresses when 12õ12. Is it possible
to do anything? If the problem is due to a weak video card than in Config.exe it is possible to
select color 16 bits instead of 32. Visually the difference is almost
unnoticeable but the rate improvement may be significant especially in
case with old cards (up to 70 %).
- When accidentally
pressing some keys return back to Windows... Most likely the keyboard switches are
“guilty”, especially Punto Switch. Switch them
off prior to the beginning of the game or install the latest version.
There is an option to set up exclusions.
- I keep changing the
difficulty level, leave the adjustments but the
level again is the same! After changing the difficulty level it is necessary to begin a new game. It
is not possible to change the difficulty in the course of the game.
- What is the
difference between “Ëèíåéíûé”
(“Linear”) and “Íåëèíåéíûé”
(Non-linear) modes of the guns? The major difference
between these modes – different dependence of the range of balls flight
upon the gun bore size. Under the linear (ëèíåéíûé) mode of
operation the fire range is directly proportional to the gun bore size (12 lb <16 lb <24 lb <32 lb). Under
the non-linear (íåëèíåéíûé )
mode of the greatest range belongs to 24 bore (12 lb <16 lb <32 lb <24 lb). The
adjustment is applicable as for the cannons as well as for couleuvrines. Also, it is necessary to remember that
disrespectfully the chosen mode, 48 lb cannons installed on the fortress walls shall have greater
fire range than either ship cannons or couleuvrines
of any size.
- What is the
difference between “Áûñòðûé áîé”
(Quick combat) and “Ìåäëåííûé áîé”
(Slow combat)? In case of the “quick” combat the time for reloading the ship cannons is
about 3 times faster than during the “slow” one. Besides, during the
“Quick combat” the ships speed and maneuverability are
increased and the sails are brought up and down faster. The adjustment
is applicable for all ships of the games including the hostile ships. In
the course of the game it is possible to switch over from one mode into
the other one (prior to sailing off into the sea).
- What is the meaning
of “1/2 áëîêà ñàáåëü” (1/2 of swords block)? That is what it means. If this adjustment
is on then all cold arms shall be provided with a block bonus two times
less then in case of the switched off adjustment.
- What is the meaning
of adjustment “Óïðîùåíèå àáîðäàæà” (Simple grappling)?
When activating this adjustment the fight of the ÃÃ (main character)
in the course of grappling with hostile sailors is simplier
but it is not applicable to the sailors of both sides.
- What is the meaning
of adjustment “Äîçàðÿäêà ïèñòîëåòîâ” (Pistols reloading)?
switching this adjustment on the pistols shall be
loaded even when ÃÃ (main character) holds a sword in his hand. If it is
switched off then to load the pistol it will be necessary to place the
sword into the sheath.
- What is meaning of adjustment "Hardcore Game"? It is a setting for the corsairs who are strong in their
spirit!!! If this setting is on it shall be possible to save the game
only inside a church. If you do not feel sufficiently strong for this
option it is better not to check this option.
- What is the meaning of adjustment “Nations quests”? To ensure correct operation of the quest lines for the
nations there is so called “pause of a live peace”. This setting enables
the one or permits him to complete the quest lines for various nations
(at the moment there is an English (British) and Spanish lines). If this
setting is checked then you may complete one of the lines (what ever you
want). Until you completed the line the “peace pause” shall be active.
It means that neither you nor any other nation can capture colonies for
oneself (only to rob them), except the ones which are organic parts of
the quests. Besides the governors cannot move from one place to the
other one and relations between the nations are maintained without
changes. Activity of the “peace pause” shall stop as soon as the one or the
other (any of them) quest lines is completed. If the adjustment “Nations
quests” is unchecked the “live peace pause” is switched off, it is
possible to capture towns, the governors move
as they want, nations quarrel and conclude peace but you shall not be
able to initiate one of the quest lines for one of the nations.
- For those from Igromania. If you have installed
Add-on RSL from the CD of magazine “Igromania” "Èãðîìàíèÿ", you should be aware that
you have a very old version (8 files 7.62 Mb each), without updates.
Prior to asking the questions download and install the latest updates.
- When the next patch
shall be made? And the release? At present introduction of
new modifications into the Add-on is terminated. It is related to the
fact that the Add-on is transferred to the next development level and
becomes a full scale game. Game under the name “Sea Level Is Back” is
being developed using engine Storm 2.5 of game “Corsairs 3: Age of
Pirates” utilized by company Akella. It is scheduled
to issue the game on separate discs. Details are presented in the Forum here,
here and here.
- Is it possible to
do so that after the installation of a new version it is not necessary
to begin the game from the very beginning? IT IS IMPOSSIBLE! It is related to
limitations of the engine. Although, the choice belongs to the gamer: if
you do not want to begin from the very beginning – do not install new
versions then. IMPORTANT! At the same
time if you do not install them then do not write to the forum about the
errors and mistakes – old versions of the game ARE NOT SUPPORTED by the
Add-on team .
- It’s fine but it’s
a bore to begin from the very beginning. Give me either cheat codes or a
soft ware to break the saves! NO WAY!
Do not forget – you are not a player yet, you are a tester. And it is
beneficial for the Add-on team that you play fair. To play unfairly we
know ourselves (we have the cheats) – but in this case partially the
bugs are not produced: a long duration game is required. And only a long
duration game shall be presented by a fair game. Do not complain if your
message with a request to teach how to crack the saves is deleted from
the forum without special warning. It is not necessary to mention that
in the mass version there are no CODES AS A MATTER OF FACT!
2. HOW TO
First of all pirates
cherish their freedom. When in the Add-on freedom of choice takes place from
the very beginning – you are free to do ANYTHING YOU CAN THINK OF. And this
fact a bit discouraging. Choose the most attractive way in concert with your
spirit – AND BEGIN YOUR OWN GAME. There is the only advice: novices are not
recommended to initiate the game playing for England – foodstuff on Antigua is smuggled and it will be uneasy
to leave the island if you do not know special features of the game.
- What is the way to
make my own character? Instruction and the
script are in the catalogue:
\RESOURCE\INI\TEXTS\RUSSIAN\HeroDescribe.txt read the instruction,
introduce your own corrections into the file – at the very beginning of
the game you will get a new character.
- How shall I change
the character’s characteristics? To change
the character’s characteristics it is necessary at the very beginning of
the game during the dialogue with ALexusB to choose a line "Change
the character’s characteristics and begin the game...", in this
case the dialogue shall be skipped and there will be a form “Character”
where it will be possible to change S.P.E.C.I.A.L (see chapter 3) of
your character. Most likely in the course of the change you might notice
that the game somewhat “gets slow”. It is normal because in the case of
the characteristics change initial readings of the main character’s
skills are subject to recalculation.
- Is the there any
difference, what nation shall I begin with?
There some difference naturally. Every gamer gets his own stile of the
play and his own favorite method of its initiation. Initial nation of
the Main Character first of all identifies the island the Main Character
starts up his activities and his initial relations with all nations in
the archipelago. The initial island is chosen randomly but its selection
is effected by the following requirements: the island must belong
completely to the nation which was chosen for the Main Character and
should be provided with a port town. Here is the list of then islands
where the Main Character may be “born” depending upon the initial
- Britain: Barbados or Antigua;
- Spain: Cuba or Venezuela;
- France: Martinique or Guadeloupe;
- Holland: Curacao or San-Martin.
of the rule is referred to the Coastal Brotherhood which is not a nation
itself. If you begin the game as a pirate then the main hero shall be on
At the beginning of the game the Main Character is featured with neutral
relations with “his nation” and hostile with all others. Although it
does not put any limitations upon his actions because the Main Character
may quarrel, maintain peace or serve any nation. For example it is
possible to begin the game serving Spain and in the course of the game to complete English (British)
- Is there any difference which character to begin the game
with? There is some difference. And it is
pretty noticeable. First, the main characters of different types are
assigned with different start up characteristics and threshold of their
changes. It is possible to elaborate on them below in Chapter 3. Second:
the main characters of different types begin the game with
different start up equipment and
- A Corsair. Begins the game with
“Bretta” (a light weapon), a standard pistol
and a cheap long glass. He has ten bullets and 5 bottles with medicine
mixture (+40hp). Additionally he is “awarded” with the
reward for his head from two nations, which has nothing to do with the
start up nation of the main character. The level of the head reward
(random) is pretty high to initiate activities of the head hunters
against the main character, but sufficiently low to enable the main
character to raise the flag of the nation
which had assigned the head reward and conclude a peace with it using
services of a diplomat.
- A Merchant. Begins the game with
an old sword (medium weapon), a long barrel pistol and a cheap long
glass. He has 5 bullets and 3 bottles of a medicine mixture (+40hp). Additianally he possesses 200 piasters.
- A Master. Begins the game with
an axe (medium weapon) and a cheap long glass. He has an elixir (+150hp).
- An Inquisitor. Begins the game
with a stiletto (light weapon) and a cheap long glass. He has 3 bottles
of a medicine mixture (+40hp). Additionally he possess
a bronze cross (+10 Luck).
- An Adventurer. Begins the game
with a grappling broad sword (heavy weapon) and an ordinary long glass.
He has 2 bottles with medicine mixture (+40hp).
- A Secret Agent. Begins the game with a brass knuckles (light weapon) and a cheap long
glass. No bottle with medicine mixture.
- Female characters
are featured with errors! A pistol is suspended in air and so on! Do
something! We will not do anything – there
mission of higher priority. Yes there are some errors – not all models
are provided with a slot for a pistol (town citizens ladies do not have
it). Either do not play or we do not have
enough cheese for your wine...
- I have no ship of
my own. How can I get to another island? Option
one – to get a ship (see below). Option two – to employ a “corsair’s
metro”. How? Easy. Go to the tavern and find a smuggler there. Ask him
if he agrees to take you as a companion. He will inform you where and at
what time the ship is sailing off. Of course it is not free of charge,
naturally. On the assigned day it is necessary to approach him again and
give him money. After that it necessary to go to the said bay and a ship
will be waiting for you there. As a matter of fact the ship will wait
for you one day only and if you are late it shall be your fault, only.
Keep in mind that the “metro” can get to one of the closest islands. For
example, from Venezuela it is possible to get either to Curacao or Barbados. Also, it is necessary to take into account that the
smugglers will not take you to the place where you want. So, if you are
proposed to go to Cuba and you need to get to Hispaniola reject the proposition about the journey and address the
smugglers next day after that. Perhaps you will be lucky the next ship
will be the one you need. Using this method it is possible to go around
entire archipelago. The only exception is the island of Nevis.
It is impossible to leave it without your own ship because there are no
smugglers on it.
- What is the way to
acquire my first ship?
it at the ship yard (naturally, you will need money – see the paragraph
below). Price of a tartan is equal to a few pennies but you will have
to collect money for a lugger.
the Blaker’s ship. Speak to the tavern owner
on Nevis about the skipper at the corner. Speak to him – he shall
employ you. After arrival to the ship he shall cowardly abandon you
alone with the coastal pirates. Kill them all! The cutthroats happily
shall catcall cheater Blaker and offer you to
lead the gang. Agree and the ship (class 6 or 5) is yours! Alternate
option: kill Blaker after leaving the town –
it is much easier but reputation shall diminish to the level of a
- Where shall I get
the money lender – up to 6000 for a relatively moderate interest.
the “beggar” Philosopher near the tavern 25000 for an EXTREMELY NOT
MODERATE (burglarious) interest. This method is recommended in two
cases: for the novices who want to sail for a couple of months and to
look around the game (after that Philosopher shall send head hunters
and it will be impossible to play any longer); for highly skilled
players-traders who do not want to reduce their reputation killing Blaker and who are able to make a lot of money to
pay back the debt with interest. It is NOT RECOMMENDED for all others.
Nevis it is possible to reach catacombs running through a jungle.
Caves are not just a test ground to improve swordsmanship shooting
ability, only, but it is a place of accumulation of treasures and
useful amulets. Do not pick up cheap pots and rusted swords – only
precious stones and light high quality swords.
those who like to turn the luck with its face to yourself
there is a method s/l (Save/Load): take 5000 from the money lender find
a dice or cards player, save, begin to play. After loosing – reload,
after winning save. Repeat the operations until you consider it is fit.
In such a case it is possible to hire Danka as an officer. It is
remarkable though; it is impossible to play this way to infinity – the
counterparts shall suspect crooked gambling and shall refuse to play
with you anymore.
- I have a ship and
the money but not enough. How can I make more money?...
Tactics is clear – buy cheap (at the place where the goods are for
export), sell costly (where these goods are for import). Trade journal
is a desk book. And it is necessary to consider the distances –
otherwise there will be no money to pay the crew and to acquire the
foodstuff. A good quartermaster shall make the trade easier and more
efficient and profitable at early levels.
the contraband. Looks like a trade but in this case the goods which are
smuggled are shipped to the island. There is a smuggler in every
tavern, to arrive to an agreement about the deal. It is not recommended
for the initial stage: they may try to kill you (not to pay for the
goods) or it is possible to encounter a customs patrol. Both are almost
ensured death for the Main Character of the first level.
To capture and to sell ships and/or cargo. Much more interesting than
the previous two cases but it requires certain skills for a hand to
hand combat and a sea combat. To capture the ship it is necessary to
have an officer – first mate (he is the only person who can be a
skipper of the captured ship); read below about employment of the
officers. It is impossible to earn money using this method – the money
reserve at the ship yards is limited.
out the quests (see below). Awards for them may be in the shape of a
ship or artifacts but majority shall be just paid off in money –
especially it is relevant to the quest to carry a cargo (taken at a
shop; the award is directly proportional to the volume of the lower
- I would be happy to
trade but they shoot upon me at all ports. What shall I do? At the beginning the Main Character is
hostile to all nations and the forts shall shoot upon him. Exclusion – fortresses of pirates and smugglers but it is
necessary to find them, yet. To buy off neutral relations with the
nations is possible from a diplomat on Nevis (as well as at the
pirate fort and smugglers lair). The cost is inversely proportional to
reputation and directly proportional to the level – so, at the levels
over 30 with reputation below the floor level (Terror of the Sea and
alike) may raise up to millions. Friendly
relations are obtained either buying a caper’s letter of marque or assisting the nations when repelling
sieges. If you have a letter of marque already
you will not be able to reestablish good relations with a nation with
the help of the diplomat. There is only one option to use the perks
which enable the one to change flags.
- Is it possible to
see a map of the archipelago “disengaging” the camera from the ship? Yes, it is. Transfer into the map mode
and press button Tab – after that the mouse does
not rotate the map around the ship and shits position of the camera
along the map. To return back to the mode "our ship is in the center " – press Tab again. If in the map only
islands are visible without names of the towns – use a slow zoom of the
map until you see the names.
SKILLS AND PERKS
- What is
S.P.E.C.I.A.L? S.P.E.C.I.A.L – is an RPG system which enables the one to
create a unique Main Character with desirable characteristics.
Abbreviation S.P.E.C.I.A.L incorporates the first letters of names of
seven main characteristics applicable for any character of the game.
Here they are:
- Strength. Rough physical
strength. Required to launch a strong blow, throw something far and
carry a lot. Has an impact upon carried load and number of the life
points. Determining characteristics for skill which require great
physical efforts, especially heavy and medium weight arms, cannon
- Perception. Ability to see and
hear well. It is doubtful that cannon balls shall fly to the enemy’s
side without good visual estimation ability. Especially critical for
perks accuracy (òî÷íîñòü) and stealthiness (ñêðûòíîñòü).
- Endurance. Critical for survival
of people of the difficult pirate’s occupation. It is not less critical
for their potential clients. Repair and protection are most of all
dependent upon this characteristics as well as addition of the life
points and carried weight.
- Charisma. The result of
combination of a masculine injured face and a well suspended tongue.
The character with great charisma does not have to use force to procure
goods of a lucky merchant – he shall surrender it himself. The best
people shall follow him, and the most beautiful ladies shall wait for
him at every port. Charisma is a necessary feature for such perks as
authority and commerce. Influences the number of the joined officers.
- Intellect. Knowledge, wisdom and
ability quickly to arrive to a decision. For a clever character it is
not difficult to reload a gun quickly and to reduce prices at a shop.
Treatment of navigational instruments,
requires intellect, also. Influences commerce, guns, navigation.
- Agility. Movements
coordination and fast moving hands. A clumsy person always shall have
his sword stuck in a sheath and the grappling hook shall catch the
pants of its owner. Requires for such perks as light and medium arms
pistols, grappling. Influences the number of jump back during the
- Joss. What is there to say about luck? We are
the gentlemen if there is a luck with us,
there are no gentlemen without luck. Assists in all other cases where
everything is useless. A bullet shall miss your head and the enemy
shall pass by without noticing you. Influences upon pistols, joss, stealthiness.
Prior to the beginning of a new game the
player may redistribute readings of the characteristics as he wishes and
depending upon the game style. It is necessary to remember that skills cannot
be redistributed as you wish, because system S.P.E.C.I.A.L. is featured with
certain limitations. For example, it impossible to assign the reading of any
characteristics below 3 and exceeding 10. The aggregate sum of all readings
of the characteristics must be equal to 40 (exception – the Main Character as
“a secret agent”, who is provided with two additional points for the
characteristics). Besides there are some limitations for the points
distribution S.P.E.C.I.A.L. for various types of the main character. For
example, the Secret Agent cannot be featured with the readings of any characteristics
exceeding 8. For the other types of the Main Character the following rules
- A Corsair (S = 7, P = 6, E = 6, C = 3, I = 5, A = 8, J = 5). Min. agility (A) = 7, Max. Charisma (C) = 5.
- A Merchant (S = 4, P = 9, E = 5, C = 6, I = 9, A = 3, J = 4). Min. intellect (I) = 5, Ìax. strength (S) = 7.
- Master (S = 8, P = 5, E = 7, C = 5, I = 7, A = 4, J = 4). Min. strength (S) = 5, Max perception (P) = 8.
- An Inquisitor (S = 6, P = 4, E =
C = 8, I = 6, A = 6, J = 5). Min. charisma (C) = 6, Max. intellect
(I) = 7.
- An Adventurer (S = 5, P = 7, E =
C = 4, I = 6, A = 6, J = 8). Min. joss (J) = 6, Max. endurance
(E) = 8.
- A Secret Agent (S = 6, P = 6, E
= 6, C = 6, I =
A = 6, J = 6). Maximum
reading of any characteristics is equal to 8.
Apart from the characteristics the
character is featured with 14 skills: 5 of them are personal and the rest 9
are applicable to the ship. The initial readings of the skills and rate of
their improvement are dependent upon corresponding characteristics (see
above). Maximum reading of any skill is equal to 100.
IMPORTANT! In the course of entire game the
main character’s characteristics remain without changes, he will die as he
was born. It is impossible either to improve or to redistribute
characteristics in the course of the game. So, it is necessary to think twice
before distribute them as you wish.
- How shall I improve
my swordsmanship (ôåõòîâàíèå)? Fight, fight and fight! Now the arms are divided into 3 main classes – light
(daggers, backswords), medium (swords, sabers) and heavy (axes, broad
swords). When the Main Character is engaged in fights his ability to
master the particular type of an arm is improved at the particular time.
Correspondingly, to become a master of the sword who is capable to use
any type of a sword – carry several swords with you during the game and
keep changing them in the course of the game.
- Keep trying to
improve my swordsmanship (ôåõòîâàíèå)when fighting but the enemies get cured faster than
I can kill them... what shall I do? Hit more often! In fact try to hit all the
time except when blocking a meeting blow. Do not stand in a block! Block
the blow when the enemy just begins to lift his arm. If you do not have
enough reaction – use time slow keys (key -; + correspondingly, shall
increase the rate). Perks “cuirass” (in case the cuirass is available)
and “professional swordsman” are very helpful.
- I had a little
fighting with skeletons in a cave and my skills had dropped -10! It’s and affect
of one of latest introductions - health! If it is below excellent, the
Main Character begins to acquire minuses for characteristics and causing
this way presence of minuses for the skills: swordsmanship and
authority. The health is self-improving, pretty slow, but any way. The
fastest restoration shall be in cases when the Main Character does
nothing (asleep at a tavern), twice as slow when sailing on a ship. Perk
“medicine” facilitates restoration of the health twice as fast. A golden
background of the indicator means that the health level at its maximum.
Though, maximum health may diminish when getting serious damages (scars
and injuries which shall affect the fighting ability during combat in
future). Priests in churches can restore maximum of health but not too
often, not for great and for great money. Sometimes it is necessary to
visit 2 -3 priests to make “a good golden” health into “a good white
one” and any way it will be necessary to wait until the health is
restored up to the level of “excellent golden”.
- I did not fight
anyone for a long time but I get minuses for all characteristics
anyway... It means
that the Main Character owns a ship which he does not have enough
navigation skill to control it for. The list of requirements for
navigation applicable for various classes is presented below.
- Where shall I find
teachers on the archipelago? Strangers in jungles, visitors at shops and ship yards, believers at a church –
may be teachers (not applicable for strangers in the street). Chances to
meet them is not great – more often there are advisers, beggars, traders
etc. For a considerable award he may improve one of your skills. The
best chance to meet a teacher at a place where a lot of people could be
met – for example San Juan church.
- How is it possible
to improve navigation during combats?
to shoot at or sink and ram the ships.
capture ships by grappling.
launch assaults upon fortresses (in this case guns and accuracy skills
are improved considerably, too).
- How is it possible
to improve navigation during storms? It is unreasonable to try to improve navigation during storms if
you do not have your own island – for a small
ship it will take a great deal of time and for a big one it will be too
expensive to repair the ship after that (especially at the levels
“Terrors of seas” and “Impossible” – where perk fast repair doe not
work). In general the tactics is the following: 1. Hire a skipper with
navigation at least 70, get more or less serious ship like a pinace, get money and build a fort at Cayman or Terks. An option – capture a colony (for extreme
players and players at level “sailor”). Appoint your own mayor – now, it
is possible carry out the repair free of charge. 2. Capture a bigger
ship, man of war is the best (the rate of improvement is dependent
either upon the ships hits or maximum number of the crew). 3. Go around
an island searching for a storm ignoring the enemies (perk “a skillful
seaman” is very helpful). Keep dangling in the storm trying to keep the
position either windward or against the wind – ensures a great
improvement for navigation (the greater is the difficulty level the more
difficult it could be done). When the ship’s hits are equal to 10 %, go
to the port meet the mayor and carry out the repair. Do it until
navigation is equal to 100. The same way it is possible to improve
navigation skills of the hired skippers (just watch that their ships do
not sink in the process).
- What should be
navigation index for the ships of various classes?
- How is it possible
to improve trade (òîðãîâëÿ)? Trade ability is getting improved
along with the process of buying and selling great batches of goods. Also, it is improved when buying and selling personal
articles. In the course of smuggling the trade ability is not improved.
- How is it possible
to improve authority (àâòîðèòåò)? To carry out any kind of operations
when it is necessary to command people – from
some quests up to capture of a colony.
- How is it possible
to improve stealthiness? Stealthiness is getting improved in the course of contraband selling.
Besides, stealthiness is getting improved when
you pretend to be another person, for example, when meeting headhunters
either at sea or on land. Identically if the Main Character is not
recognized when met at sea when sailing under a foreign flag – this
action improves Stealthiness, too.
- How is it possible
to improve repair (ðåìîíò)?
up “repair” perks and never forget to carry planks and sail cloth.
soon as at a ship yard carry out repair works – “repair” is getting
improved (only with the one who is the skipper of the ship, so, it is
reasonable, when visiting a ship yard to change ships under various
skippers commands to improve this useful function). Repair is growing
proportionally to the restored hits of the ship: it is possible either
to repair the ship completely or step by step – the aggregate growth
will not change.
- How shall I improve
luck? The following actions facilitate improvement of the main
on land. Luck is getting improved with every successful strike or a
at sea. Luck is getting improved in case of accurate hit of the enemy.
definitely, gambling. Every time when the Main Character wins his luck
is getting improved.
- What is reputation
and what it is eaten with? The Main
Characters reputation is a sort of a “thermometer” which shows level of
the Main Character’s publicity on the archipelago and what kind of fame
is the most popular about him. It can be either low (negative) or high
(positive). Reputation keeps changing depending upon the Main
Character’s activities. If the Main Character is involved in kind
actions – reputation grows, otherwise it drops down. Reputation is
changeable gradually. The whole reputation scale is divided into 7
groups (along with their growth): "Terror Of The Seas",
"Bloody Murderer ", "Scum", "Cheat",
"Ordinary Sailor", "Honest Skipper", "Protector
of Dejected Ones", "Honorable Knight", "Hero".
It important to remember that reputation in one group may be different.
For example if the Main Character’s reputation is “Ordinary Sailor” it
may be considered as the positive one (closer to the Honest Skipper) as
well as negative – closer to the Cheat.
- How shall I improve
the reputation? (do not mix it up with
execute the stores keepers’ orders to ship the cargo.
To escort merchants and
To execute quests
("rescue of Toff’s daughter ",
"Helping the Church ", "Strange things...",
the captured skippers without ransom (skippers are in the lower holds , icon “lower hold” (òðþì) and speak to
them when the ship is in the coastal water of an island).
girls in jungles from rapists and gangsters.
money to the Church and execute the priests’ missions to pacify the
alms to beggars.
Just keep in mind that reputation is
getting improved gradually (and getting reduced) and the corresponding text
is not changed all of a sudden. Besides, the higher is the reputation it
becomes more difficult to improve it further.
- How shall I reduce
get involved in smuggling.
execute the pirates’ quests.
to dismiss captured skipper on a plank at open sea or enslave them.
to help girls in jungles.
- Blasphemy at a church.
- To rob trade caravans.
kill peaceful citizens and in general to commit inappropriate acts...
shall I reduce a reward for my head?
case of the hostilities with the nation which had assigned the reward –
buy it off from the diplomat. The price is dependent upon the
reputation (“Hero” pays the least). If the award exceeds 99000 this
method does not work.
meeting with the head hunters (ÎÇÃ) on land, sometimes, reduces the award
disrespectfully its result (bribe, bluffing, fight).
to the head hunters and bribe the Chief of the jail – shall reduce the
mayors (especially in case of a siege) – reduces the award.
the award is extremely great and no other methods work – it is possible
to pierce through the guards to the mayor and try to remove the award
bribing him (approximately thrice as much). It does not work always if
you meet an honest mayor you may be escorted to the fort and get shot!
Even after complete removal of the award
for the head it is possible to encounter the head hunter at sea: he’s got an
assignment and he did not know that the reward was removed.
- What is the
essence of perk “Change of the flag”? They
help to save money and time a great deal. Enable the one to pretend to
be a subject of any nation and enter any port without help of a
diplomat. There are five various flags in the game (4 national flags as
per the number of the nations and a flag of a Coastal Brotherhood). To
be able to raise one or the other flag it is necessary to open
corresponding ship perk of the Main Character. For example if the Main
Character has opened either Flag of England or Flag of Spain then you
will be able to raise a French Flag, providing, you have no French
letter of marque. For the period of time of
the committed activities the letter of marque
is equal to the perk of the flag of the corresponding nation. To change
the flag it is necessary to press "F2 ->Relations With Nations ->Changing Flag ". If the flag
is not changed and you hear a thud it means that it is too late to
change the flag: you are being noticed either by the adjacent hostile
ships or the fortress. Not to face the problems of this kind develop a
habit when approaching the island TO BE FAR AWAY at sea – it is
possible to change the flag even when there are hostile ships at sea.
Important! Operation of perks “Changing
Flags” is closely related to the mode of “Recognition Of The Main Character”. Be ready for a phenomenon
that when if you had changed the flag then when meeting other ships at
sea this ruse of war may be disclosed. In such a case you shall have to
fight even your own friends... A chance to be recognized is directly
proportional to the number and class of the ships in the Main
Character’s fleet and reversed proportional in respect of skill Stealthiness. The only flag when recognition is not
performed is the black one. If the Main Character has changed his flag
for the black one he shall be attacked by everyone.
Important! Limitation in respect of
utilization of the skills “Changing the Flag”: you cannot raise the
flag of the nation which had set up a reward for your head exceeding 50
- What is the way to
switch on a “Musket salvo”? It works
automatically – during grappling there will be an inscription in the
upper left angle of the picture “so many sailors had been killed by the
salvo”. Losses after the musket salvo may be up to 25 % of the crew
which was under fire, but not exceeding the number of the shooters. So,
if being on a lugger and trying to grapple a
man-of-war then the number of the killed sailors of the man-of-war shall
not exceed the number of sailors you are launching the grappling
operation with. At the same time the responding musket fire shall kill
not more than a fourth part of your crew.
- How does perk
“Experience exchange” (Îáìåí îïûòîì) work? Shall I loose my experience that was gained by my
officers? The Main Character gets as
much experience as without the perk but the officers shall get their
percentage from the main character’ experience, additionally. The reverse procedure is absent. The Main Character DOES
NOT receive additional experience if the
officer has this perk. Apart from the above, perk “Experience exchange”
enables the one to exchange items with officers in the course of
- What is the essence
of perk “Trustworthy” (Âûçûâàþùèé äîâåðèå)? Any way it is possible to look at the smuggled goods and
it is impossible to sell them! The idea is to enable the
Main Character some smuggled goods (for a huge
smuggling price, naturally), if the need is great, for example, -
slaves, or food stuff. Also, the essence is constituted by the fact that
it is possible to enable the Main Character to see general volume of
goods with the merchant: the more is the goods volume – the less are
buying prices. But it is impossible to sell great batches of goods at
the shop: it shall be too evident. The goods are accepted by “dealers”
at bays (smugglers and the merchant are same and correspondingly, the
same warehouse). Besides, if the Main Character has this perk the
employers shall close their eyes on his reputation and assign him with
missions and the architect shall agree to erect a colony for the Main
Character with a negative reputation.
- I’ve heard that at
different difficulty levels various perks and features are switched off
– where can I see the list?
difficulty level “Sailor” (“Ìàòðîñ”) the time may be slowed down up to 0, and it is possible
to be at the block as much as necessary, and the number of jump backs
of the Main Character during combat is unlimited.
For the difficulty level
“Sailor” (“Ìàòðîñ”) there is a cheating perk “grappling by choice” ("àáîðäàæ ïî âûáîðó").
With difficulty of “Sailor”
the mode of health does not work (there are no minuses for skills and
With difficulty “Sailor”
command “reach a hostile town” is operational.
the first two difficulty levels new navigation (reduction of
maneuverability with low speed) does not work for the main character.
the first two difficulty levels the minimum crew of the companions, too
great number of the crew and overloading of the lower hold is not taken
the first two difficulty levels the enemy and officers do not use
medicine bottles at combat.
the difficulty level “Impossible” ("Íåâîçìîæíûé") perk “quick repair”
("áûñòðàÿ ïî÷èíêà") is
- The level has been
improved but there is no perk. That’s correct. New level is provided for improvement of skills
(any) for a certain summed number of points and the new perk – for
improvement of skills of the same group. If the skills were improved in
different groups (pistols + navigation, for example) – the level of the
Main Character shall grow, and the perk shall be provided as soon as the
lacking points of the concrete group of the skills are accumulated. The
number of points required to increase the level/to get a perk is
dependent upon the main character’s intellect. To see the remaining
number of the points for the level improvement you may under the
portrait of the Main Character if you click on the name of the
character. To see the number of point to get a perk it is necessary to
select an icon of either personal or ship perks. IMPORTANT! I the main character’s intellect is low you will
not be able to open all personal perks. All ship perks cannot be opened
with the highest (10) level of the main character’s intellect. Besides,
the maximum obtainable level of the Main Character in the game is also
dependent upon the intellect.
- How shall I improve
my ship? In Fort-de-France on Martinique from the pier at the port
turn right. There is a passage between the rocks
behind the house of the Chief of the port. It leads to monsieur Alexus’ best ship yard of the archipelago. For a
huge award monsieur shall bring condition of the ship up to “lumini perfectum” (lat. “brilliant
perfection”). Attention! The ships are
accepted at working hours, only and finish of the ships is carried out
using the Customer’s materials.
- Why the ships
(especially improved ones) sail faster than the wind? First the
speed of wind is not the limit for a sailing ship. For those who want to
clarify the sailing physical model I may offer to see the following
link: http://www.phys.unsw.edu.au/~jw/sailing.html (in English). Second,
in fact no ships of the Add-on do not sail ahead the wind. Do not forget
that in reality the force of the wind is measured in points (1 point =
2.5 m/sec), in the Add-on it is measured in m/sec and the speed of a
ship it is measured in knots (1 knot – about 0.5 m/sec).
- How shall I place
my ship for a station? At the ports of Fort-de-France, Port Royal, Curacao, Santiago speak to the Chief of the port at his house. It is possible
to leave 3 ships at every port where a Chief of the port is available.
The officers shall remain on the ship and the crew shall run away. No food
stuff is necessary. The cost of the station is dependent upon the class
of the ship from 20 – 50 thousand each for one time. It shall be there
until you take it back.
- I want “Black Pearl” (×åðíóþ Æåì÷óæèíó) (×Æ)! At sea there may ships ON THE BASIS of the “Black Pearl”
model. They do not have ragged sails, they are ordinary ships of the
line (may be on sale on Nevis). They are a bit faster than standard ships of the line but
provided with smaller hull. And “Black Pearl” itself is rare in the game
and only after indication of the archipelago citizens. Express your
interest till you meet a person who saw it “just a moment ago”. Then
when sailing off for the sea there is a chance to meet it near the
island. It is possible, though very difficult to sink it and to grapple
and capture at the end of the whole quest itself. Thou to be sunk by
“Black Pearl” does not mean death of the Main
Character but the beginning of the game from zero point (the ship and
personal articles of the Main Character are lost but deposits with the
money lenders shall remain).
- What’s up, there is
no a 200-guns man of war, anymore? Strictly speaking it was not there before, either. I.e. it was written 200, but in reality 100 were used. The
Man-of-War is still there as the quest itself – just the description is
brought to corresponding with reality.
- The game is
switched off after exchanging the ships on the land “through a lower
hold” (÷åðåç òðþì)! Yes it does,
and it shell be. The game is not accounted for such exchange! It’s
possibility just an indulgence for the player without any guarantees! We
just can complete the set with the following advices:
easiest method and the one which provides maximum of guarantees is the
following: do not use this possibility on land. It is possible to shift
the cargo but not to exchange the ship.
it is not allowed, but the wish is great, than it is possible – but there
is a remark: do not save in the same location after exchange; do not
perform any actions where the ships menus are involved (a tavern, ship
yard etc.); exchange the ships back as soon as possible.
exchange (shifting the members to a new ship for good) – should be done
at sea only! For example, if you sell the Main Character at the ship
yard and later you want to carry out the exchange through a “lower
hold” the ships with the companion – the game shall fatally go off to
Windows with a possibility not to be able to resume the game.
- What the meaning of the red and blue arrow in the ship’s
characteristics? Ability to sail under a steep angle in respect to the wind (heading
wind on the bow – i.e. when the wind is either from the left or right side
in front). Dependent, first of all on the kind of the ship –
availability of fore-and-aft sails.
5. OFFICERS, SAILORS
- What are the types
of officers and what they are meant for? Sometimes
officers of the game are just irreplaceable. As a rule, an officer may
be found in a tavern, spending his evening time drinking rum. Another
way is to ask the tavern owner (for an award, the sum of which is
dependent upon the Main Character level), is there is anybody who wants
to get employed to a ship. Speak to an officer and perhaps he will join
you (for a certain award). In the course of the dialog with the officer
it is possible to get information about his type and characteristics.
There are several types of the officers. Here is their approximate
- First mate (first officer). One
of the most necessary officers at sea. Keep in mind that only him could be assigned to command another ship.
Provided with highly developed skills: authority/
- Skipper. He is the only one who
is capable to plot a correct heading and to squeeze everything from
your vessel it is capable for.
Provided with highly developed skills - navigation.
- Quartermaster. Responsible for
the cargo and conditions of the ship. Reduces the volume of the cargo spoiled
by rats. Also, assists the Main Character or a skipper to gat more
with highly developed skills: trade,
Cannoneer. Cannons are his favorite. An
experienced cannoneer shall always be required in
the course of a sea battle, also, he would be able
to command over a fort.
Provided with highly developed skills: cannons and accuracy.
- Boatswain. Who is the best when
throwing a grappler hook? Whose throat is the most powerful on a ship
to call the grappling team for an attack? Of course it will be a
boatswain. Also, he would be able to place the crew on the deck and sailyards to reduce the damage caused by an enemy.
Provided with highly developed skills: grappling and defense.
- Grappling officer. An extra
strong hand and accurate eye during grappling or a fight on land.
Provided with highly developed skills: mastership of various weapons
and arms and pistols.
Remark. The said description is
irrelevant to the quest officers (see below). All quest officers are “first
mates” but apart from the authority they, also, have perks in their own
skills, every one of them – in their own field. Besides, they are excellent
masters of as cold as well as fire arms.
As per their status the officers are
divided into the following categories:
1. Active officers. They compose a team of the
main character, which escorts
the Main Character at sea ant on land, take their
parts in fights, grappli9ng
operations and assaults. The ship skills (only) are taken into account when
calculating aggregate readings of the ship skills. The “positive”
and “negative” articles which the officers have at their possession are
Passenger officers. They are
located on the Main Character’s ship awaiting their appointment to
some position. Their skills are not taken into consideration anywhere.
- Companions. Officers appointed to command the ships of the
Main character fleet. They may have their own officers. The
companions’ ship skills are considered when calculating aggregate
readings of the skills for a companion’s ship. The companions are
constantly placed on their ships and accompany the Main Character at
sea only as a part of his fleet.
Besides, an officer may be appointed as a mayor of the
colony (either of the captured or the built one). For this purpose a skilled
and well experienced with great authority quartermaster can be employed. Also
it is possible to appoint an officer as a commandant of the fortress of the
built colony. For this purpose a skilled and well cannoneer
shall be the best.
- How many officers
can I hire? Number of the passengers who can
join the Main Character is depended upon the efficient reading of
characteristics “Charisma” and equally efficient
_Charisma*2. Efficient Charisma is constituted by Charisma
accounting minuses which were gained by the Main Character if his health
either is different from Excellent or if he steer the ship which does
not correspond his skills of Navigation. The skippers of the ships left
behind at ports and mayors who are appointed by the Main Character are
NOT ACCOUNTED. Besides, even if the Main Character have a full set of
officers the quest characters shall join him anyway, such as a Maltese
Knight of quest “Strange things…”. Also
merchants may join the Main Character not accounting Charisma as
companions for the quest of an escort or for the quests of the British line .
- Who are Dankas (Äàíüêè) and where shall I find them? Not
bad girls-officers applicable for the beginning up to the 20-th level.
Obtained their nick names from the name of the model Danielle. There are
three of them in the archipelago – Luisa Drake on the island of Nevis at
the pirate fort, Annie Bonny on the island of Venezuela at the
smugglers’ fort, Mary Reed on the island Curacao at the pirates fort.
Their characteristics are different, employment
wage is the same (30000 golden coins for any one of them). Nevertheless
they would not join the crew is the reputation of the Main Character
does not correspond their reputation. For example to employ Annie Bonny
the Main Character must have a very high reputation, positive one, such
as “An Honorable Knight” or “a Hero” ". to
employ two other girls it is necessary to have extremely low reputation
(negative). So you better do not even try to do that until you have
reputation higher than “A Scum”....
- What is the way to
employ Jack (Äæýê), Blade (Áëýéä), Turner (Òåðíåð)and other quest officers? It is possible to employ only two of them from the whole
number. At the beginning of the game from the list of characters which
will be a Main Character of the game and randomly one of two who are
placed at some prisons in the archipelago (naturally different ones).
One of them shall have a high (positive) reputation and another one – a
low one (negative). Having a certain reputation the Main Character can
convince them to join him as officers. To hire a “good” prisoner it is
necessary to have a reputation not blow the reputation of the latter
one, and to hire the “bad” one it just the opposite: his reputation must
not be higher of the officer to be hired by the Main Charatcer.
Naturally o be able to hire these guys it will be necessary to give a
considerably great bribe (50 000) to the Chief of the jail.
- How is it possible
to see the officer’s statistics? In the menu
applicable to F2 there is a point “Character” ("ÏÅÐÑÎÍÀÆ") –
apart from the parameters of your character using keys <- and ->
it is possible to see statistics and perks of all your officers and
passengers. Also, it is possible to see characteristics, skills, perks
and reputation of the officer prior to employment choosing an
appropriate response during the dialogue.
- In the menu of
characters on the pictures of my officers there are some icons: a ship,
sword, white flag – what does it mean? A ship – he is a skipper of one of the ships of the player;
swords – accompanies the Main Character and fights together with him on
land and during grappling; swords and a whit flag – fights on the land
only (during grappling is in the lower hold); swords and a ship – is an
officer of the one of the companion skippers; nothing – just sails
together with the Main Character (a passenger – his statistics do not
have any impact upon anything).
- How shall I equip
the officer? Approach the officer face to
face, press icon Enter and choose the icon for the items exchange – here
it is possible to pass any items to the officer and collect the ones he
agrees either to return or pass over to the main character. Items like
amulets, idols, bullets may be passed over to an officer and to recover
them back; and arms and heavy cuirasses the more experience quest
officers shall retain as their personal equipment – it is impossible to
recover theses items (there is the only chance to replace them for the
- Why the others can
exchange the things during the grappling and I cannot? These others have a perk “Experience Exchange” ("îáìåí îïûòîì") – it ensures such a
- How shall I put a
cuirass on an officer? The officer must have
perk “cuirass” "Êèðàñà". Just give him a cuirass an
he shall put it on himself although externally it is unnoticeable
(otherwise it would have required to change all models and it would be
an extra volume, - and great one, of new files).
- What perks are to
be assigned for the officers? With the
officers only those perks are operational which are not to be activated
manually. For example the officers shall never use perk “Rage” even if
they have it. It does not matter whether they sail independently or as
the Main Character’s officers. It is reasonable to confer personal perks
upon the officers who sail together with the Main Character, perks “Iron
Will” and “Trustworthy”. Action of these perks effects
the Main Character if they are available with the officers. Important! Perk “Trustworthy” is featured with
a special feature: if the Main Character’s reputation is “Terror Of The
Seas” and this perk is available with an officer only (and the Main
Character does not have it), then the Main Character shall be able to
see smuggled goods but he shall not be able to convince the architect to
erect a colony or to get a mayor’s mission (merchant, money lender).
With reputation Bloody Murderer and above action of the perk is
All other personal perks (swordsmanship, shooting etc.) do not effect
the Main Character at all. Perk “Experience exchange” of the officers
shall work for the officers only but not for the Main Character. You are
not an officer of your own officer. It profitable to use this perk when
the companion has his own officers – they shall be improved.
Differently from the personal perks almost all officers’ ship perks are
applicable for the Main Character. Exception is perk “Customs” and perks
related to change of flags. So, it is reasonable to confer the following
perks upon the officers and companions:
cannons loading (ïðåäâàðèòåëüíàÿ çàðÿäêà îðóäèé)
repair (ëåãêèé ðåìîíò)
repair (áûñòðàÿ ïî÷èíêà)
- Turn for 180o (ïîâîðîò íà 180o)
by shallow water (ïëàâàíèå íà ìåëêîâîäüå)
for grappling (ïðèêàç íà
of an assault party (âûñàäêà äåñàíòà)
If these perks are available with the
Main Character’s officers these perks could be used by the Main Character
during combat action activating them with the help of a menu. If these perks
are available with a skipper of one of the ships of the Main Character’s
fleet the Main Character shall not use them on his own but he may issue an
order to use them (order->skills). Besides, all perks shall be operational
when they are not activated independently.
- If I give an
artifact for the officer +10 for something (for example for trade) and
appoint this officer as a mayor will this + taken into account? And if I
appoint him to another ship? Pluses are
added to statistics of the main character’s officer (the ones who are on
his ship) and skippers of the fleet. A mayor is not an officer; officers
of other skippers are not estimated with the same formula (there are too
many of them and it will be too great load upon the engine).
- How much shall I
pay the officer monthly? (It is
too much together with Philosopher and Dankas!)
and Dankas are paid only once – when they are
employed. After that as to ordinary officers.
The sum of their wage is included into the aggregate sum of the crew
payment and it may be seen in the menu Ship - Crew.
- How to improve the
and pistols: to take them for assaults/attacks; grappling and onto the
skills: to appoint them as skippers of your fleet and their officers.
to have a perk “Experience Exchange” ("îáìåí îïûòîì"), and keep the officer under
improvement in your unit!
This is the only way. “Teachers” ("Ó÷èòåëÿ") shall
improve statistics of the Main Character only.
- How shall I employ
Philosopher (Ôèëîñîôà)? What does
he need? Reputation “Hero” ("ãåðîé"), blade
an a ship not below class 3.
- My favorite officer
has left me!!! If the officer is provided with a positive reputation he would leave
you if you are engaged in bad activities (for example, “selling”
captured skippers to the mayors, smuggling), and if it is negative than
in case of good acts (for example, when setting free the prisoners
without ransom, when shipping cargo as per merchants’ quests). If both types
are available in the crew it is necessary to get engaged in different
acts: to rob, to get engaged in smuggling and kill the armless, to carry out positive quests (donations for the
church do not have any impact upon the officer’s loyalty). The officer’s
loyalty is indicated under his image in menu “Characters” ("Ïåðñîíàæè");
when it diminishes to the extremely left edge the officer goes out. IMPORTANT! Activities have an impact upon the
officer’s loyalty but not the Main Character’s reputation as it is!
There is no direct dependence between the reputation and loyalty of the
officer: it is possible to have reputation “Hero” ("ãåðîé") and to
be involved in smuggling increasing reputation at a church but officer –
hero – shall go out any way. It will not help if you replace the officer
sending him to passengers but if you assign him as a skipper of one of
your ships then the officer shall not leave you (responsibility for his
duties). Identically, a good reputation does not make a “bad” officer to
turn away from you. It is possible to employ bad Danka, improve the
reputation at a church to the maximum but if you are involved in
robbery, smuggling and killing defenseless people – she would stay with
you being very happy.
- I do nothing bad and
a “good” officer keeps trying to leave me anyway!!! He does not try to leave you but tries to extort a bonus
for himself. You may pay him off and you may
send the racketeer to hell. By the way, the quest officers do not do it.
But if the quest officer is appointed as mayor of the colony and later
he is dismissed from that post and taken back to your company he shall
be no different from the others and shall begin to press you for money.
A similar effect takes place when the quest officer had escaped the
sinking ship in a life boat.
- Where is it
possible to hire a huge crew (for a man of war, line ship)? At all taverns
there are 5 - 10 men only! The number of the sailors
at a tavern is dependent not upon the island but upon your effective
authority and difficulty level. IMPORTANT! Do not mix the basic authority of the main
hero (presented in menu “Main Hero” ("Ïåðñîíàæ") and effective authority (which is left after
the basic one after a penalty for the lack of navigation). If you do not have enough navigation to control a ship of a
certain class – the penalty shall be assigned for all skills (including
an authority). To check effective statistics is possible using F2-Ship
(click on a ship) or in the brackets after basic statistics. Effective
statistics do not get into minuses (as minimum 1), but even – 30 for all
skills is too VERY, just TOO MUCH VERY bad. It is better if you change
the ship for the one of lower class. One more important moment: if your
fleet consists of 3 – 4 ships with a big crew (Man-of-War, a ship of the
line, a battle ship) it will not be possible to hire a complete crew for
all of them even with an effective authority 100. The Add-on is not
estimated for the actions when you possess 4 Men-of-War’s with a
COMPLETE crew on each of them! Either have an incomplete crew (for
trade) or leave 1 or 2 ships at a station at a port (to launch an attack
and for other combat actions).
- Why do slaves
refuse to join my crew? There are same limitations for reception of the slaves for the crew as for the ordinary
sailors – if there is no enough authority (aggregate for the ship,
accounting bonuses/minuses) nobody shall join the crew.
DURING COMBAT, GRAPPLING, ASSAULT.
- How is it possible
to capture a skipper of a hostile ship? The
skipper of a hostile ship shall surrender if you have either a very high
or very low reputation; some skills which have an impact upon grappling
ability, superior crew and class of the ship. Sips of the first class
shall never surrender. And do not forget about effective statistics! If
you sail a Man-of-War with navigation equal to 1 you shall get – 94
penalty for your skills, as a result your other skills equal to 100
shall be accounted as equal to 6, you shall have no superiority and
nobody shall surrender a ship to you. The plus ensuring articles are not
taken into account.
- How is it possible
to know the number of the crew, conditions of sails, hull of the hostile
ship? It necessary to
use either a black or a red-copper long glass. It is possible to see
these parameters of the ship and through the “excellent” one (red)
including: what the guns are loaded with.
- What shall I do if
there is too great a crew on the hostile ship but anyway I want to
grapple and to capture it? Prior to grappling shoot the ships with canister shots! The less crew is visible
through the long glass (minimum 25 % of its minimum crew – the rest are hiding and the canister shots cannot reach them)
– the less shall be their number on the decks during the grappling
operation. But, though, it cuts both ways: you shall less number of
slaves if the enemy crew surrenders. Also, it is very helpful to raise
morals of your crew (maximum is “heroic”) – it shall be more difficult
to kill the sailors and they shall fight better.
- Being on a galleon
I grapple a yacht and loose a half of the crew. Is it a bug? Most likely in the lower hold of the Main Character’s ship
there is a lack of weapons for the whole crew (or it is not there at
all) as goods “Weapons”. The sailors who did not have weapons are forced
to fight with bare hands and they get killed by the enemy immediately.
- Why are there
sailors with different numbers of hits on identical hostile ships? The enemy’s number of hit points is
dependent upon a lot of various parameters and the main one is the ratio
of the sailors numbers of the crews of your and enemy’s ships (the greater is the number of the enemy sailors, the greater
is the enemy’s hit points).. This formula may be studied in the Add-on
manual. The same formula is applicable for the forts defenders.
- Why after grappling
when I press the key “exchange” (îáìåí)
I hear a knock on the door? Because to exchange (to
shift an officer on to the captured ship) it is necessary to shift a
minimum crew on to it before that (it is about
20 % of the complete crew). After that (after an exchange or assignment
of an officer) it is possible to take it back. Besides, to capture a
ship it is necessary to have an officer as “a first mate”. Only this
officer can be appointed as a skipper of the ship.
- Why during the
grappling process I cannot get the log, the chests cannot be opened and
there is no a fast action icon? Did you look through a long
glass? Did you remove it prior to grappling?
That’s the cause. Remove the long glass prior to grappling operation.
- What is the correct way to assault a fortress? To attack
a fortress “fairly”, choose the wind direction, its parameters are
randomly changed. The greater is the wind force – the faster is closing
down movement and naturally the direction it is likely that the wind is
directed to the fortress. The guns for the fortressess
were selected in such a way that un-improved Man-of-War of the Spanish
quest without repair can attack and capture any fort in the most “fair”
manner. Moreover, to “reach” is not always the most beneficial position
for the attacking ship. Sometimes it is better to reach the fortress
moving along a shore, so, only few cannons of the fortress can deliver
fire at the same time. Some fortresses consist of two parts and it is
necessary to demolish both of them to get a chance to send an assault
party. It is better to go to the fortress together with your officers –
because they can use medicine bottles and it is easier to assault the
fort. Philosopher on board is very helpful – because of his abilities
the assault is faster considerably and losses among the crew are
significantly less significantly.
- How is it possible
to assist the fortress of another nation to defend the colony? When anybody’s fleet attacks a colony and you want to assist
it defense it is possible: 0). (not obligatory) Through
the jungle enter the town and speak to the Governor about the conditions
of help for the Main Character for defense of the colony against the
1. Being on the map not far from the town shift into the sea mode and
sink the hostile ships of the attacking fleet. After that go to the
Governor of the saved colony for the reward.
It is possible
to act in a different way:
2. (obligatory). Speak to the Governor about an attempt to pay
of a ransom and collect the ransom money.
4. Speak to the skipper of the flag ship of the attacking fleet and offer a
ransom to him. It is possible to get into a bargain at the beginning and
offer not the entire sum provided by the Governor. If the skipper of the flag
ship agrees return back to your ship (the chests with bullion shall be
shifted by the sailors).
After that the
skipper of the assaulting fleet may go back in his words and resume the siege
(the player becomes his enemy and gets under fire – when on small ship it is
equal to death)... but he may keep his word he shall raise the sails and sail
off. In the latter case report to the Governor. If you have managed to save
some part of the money it is possible to return it back to the mayor: he
shall give a part of it + your reputation is improved. It is possible to hide
it... the reputation is not improved in this case. ATTENTION!
A attempt to reach the map shall be considered
by the defending nation as an attempt to go away with its money and to
violate an agreement. If you return back prior to the siege end and return
money and agree to sink the fleet you will be forgiven. Not otherwise. If you
want to avoid the situation – return back to the Governor not shifting into
- How is it possible
to assist the fleet of the other nation to capture a colony? When anybody’s
fleet attacks a colony and you want to assist to capture it you must
approach the flag ship of the attacking fleet, send a boat to it and
come to agreement about the conditions with the admiral.
- How is it possible
to capture a colony and to present it to my favorite state? Very simple –
just have its letter of marque and in that
case after the assault during the final dialogue with the governor of
the captured colony there will be an additional line. After that it is
necessary to report to the Governor (not the mayor!) of the nation you
are on service for and he shall give you some money. IMPORTANT! Beginning from version 1.05.1002,
because of adding several quest lines for various nations there “a pause
of a live world”. It means that until you complete one (any) quest line
for nations (today it is English and Spanish ones), you can not capture
a colony. You can only rob them. After one of the quest lines is
completed there is a chance to capture a colony and either make it your
own or to pass it over to your nation.
- There are no forts
of towns Des-Moines (Äåñ Ìîéíåñ), Fort Orange (Ôîðò
Îðàíæ) and San-Damaso how
is it possible to capture them? Get outside the town select the
necessary command from the journal – “other business” (“äðóãèå äåëà”)
there find the command: “attack the closest town” (íàïàñòü íà áëèæàéøèé ãîðîä”) (quite a
great number of sailors are required to start (800). There is one more
method (it does not work always, but it requires a minimum number of
sailors) – but find it yourself!
- Had anybody tried
to move all nations from the archipelago? Is it possible or not? It will not work. Any way they would be there even if their colonies are
occupied – they shall use pirate and allied ports to procure foodstuff
- Is it necessary to
guard the captured colony? As literally
as “to guard” ("îõðàíÿòü") (to be constantly in its water) – it is not. The
former hosts, definitely, shall try to fight it back, but not
immediately (usually from 2 weeks up to 2 months are passed), plus, they
would need to consume a month for the siege. In the course of the month
from the moment of the siege beginning it is possible to arrive and sink
the attackers – but if you are late – the colony surrenders (it could
not stand starvation). The colony may be bought out from a diplomat (for
a few millions) and after the former hosts calm down. IMPORTANT! After the colony was bought out
anyway it could be attacked but it would be on general grounds: i.e.
extremely seldom and nobody shall be involved in a scheduled extended
siege (i.e. there is a chance for the fort to repel the attack on its
- Why there are no
guarding ships near my colony as with the others? Because do not ask – they will not be there, anyway. By the way, if they were there the profits from the
colony would be much less (it would be necessary to feed the sailors on
the guarding ships by all means).
- If I capture all
colonies shall the game be over?
it will not be. The hostile ships shall continue
sailing trying to make a foot on the archipelago again, and in general,
the life shall go on. There is no a special plotline in the Add-on –
there is just a pirate style of life. Capture of the archipelago is
considered as informal end of the game for the tournaments for a time
7. TRADE, SHIPS, ARTICLES, GOODS, GAMES
- I wanted to sell a
ship at a shipyard and I am proposed 0 piasters…
It’s a robbery!!! It is not a robbery at all. First, the owner of the ship yard buys the ships cheap so
to sell ships effectively it is necessary to have an enhanced skill
“Trade” and trade perks or to hire a quartermaster with these skills.
Second, the purse of the owner of the ship yard is not unlimited and
may happen so that his money is expired. The sum available at the ship
yard is displayed in the form of selling/repair of the ships (in the
bottom right part). And, after all, the most frequent cause is
constituted by the fact that trade skill of the Main Character is equal
to 1 because of present minuses due to the reduced health or lack of
- How is it possible
to procure/sell a lot of goods at the same time? When buying/selling
goods at the side of the buttons there are diagonal arrows (selling –
blue arrow, buying – red one). When pressing a corresponding button the goods
of the selected type are bought/sold. IMPORTANT! This method is applicable for the
goods in the lower holds it is not applicable
for personal articles! With the help of a rectangular button “Sell it
all” ("Ïðîäàòü âñå"), ALL
GOODS placed on the ship are sold out but not any certain goods. As a
rule, this button is used prior to the ship selling. Pressing button
+<right>, +<left> it is possible to move by the goods list
to the right or left sides.
- Is there any
difference of prices of various things (cameos, diamonds etc.) at
various shops, i.e. is it possible to make money using them as goods or
to sell the discovered ones, only? There is no differenced – it is possible
to sell the, anywhere.
- What is a “rat god”
and how is it possible to get it?
is an amulet which protects goods on one ship against rats spoiling (if there are several ships in the fleet then each of the
skippers must have this amulet). It is impossible to by it at a shop it
is obtainable in the buried treasures and during combats. It is possible
to retrieve it anywhere but there are better chances to find them on
“killed” skeletons. Also it is possible to find them in the buried
treasures of the second level ("âòîðîé ñòóïåíè") (by the maps developed from the halves from the other
- How rats can scoff
arms? Why do they scoff planks, when a foodstuff is near? That’s the kind of malicious rats we
have here... And who does not face problems
today? Request: do not raise the problems relevant to reality. The rats
are developed to create some extra problems for the player. If it was
known before what the rats were going to scoff it would be possible to
feed and ignore them. And now they are an accidental naughty and
unpredictable factor to be taken into account. And again – who would be
interested to find a rat god if it was possible to ignore the rats?
- In a buried
treasure I found an idol which brought all my statistics down and it is
impossible to throw it away! What shall I do??? It is a quest article. Sail for Isla-de-Muerto – there
find an Inca’s temple. Using arrows in the shape of sculls on the floor
with a plinth in the middle and place the idol onto it – a pass to the
alcove shall be opened – there mummies are guarding a shotgun. The idol
works continuously – it is possible to get the idol, to install it,
improve the statistics, come back and the pass shall still be open.
- I have a sword with
block piercing ability equal to 100 % - but I can’t pierce through all
times! The block equal to 100 % - but anyway I get killed anyway! Is it an
error? No, it is not.
A bonus for the arms is just a bonus, but not an absolute value. If the
enemy is provided with a block equal to 100 %, and your blow is equal to
100 % - then these bonuses shall “eat” each other and only basic chance
are remaining (the function of statistics of the level/statistics/perks
- What sword is the
best in the game and where can I get it? There is no such a thing “a best sword”.
If it was there then everyone would have it, everybody would be alike
and it would have been uninteresting. As a matter of fact the re are a few pretty good blades provided with bonuses
in one or the other field – attack, defense, loss. All of them could be
discovered in the buried treasures, only. There is on more blade – a
legendary Morgan’s backsword but it is only one for the entire
archipelago (it is impossible to equip all officers with it), and it is
possible to get it in the course of an independent quest. It features 99
blow and block, but the damage is not the greatest (in the buried
treasure there are some type of weapons with the greater damage).
- I have 22 rings +10
for the luck (ê âåçåíèþ) and an artifact with -20 for the luck (ê
âåçåíèþ), but all in all as a sum instead of
200, I get -10! Why? The bonus of identical
article is applicable only once, so, -20 + 10 =
-10. The aggregate sum of skills and bonuses for them cannot be less 1
or exceed 100.
- How is it possible to get a letter of marque?
two main methods to obtain a letter of marque: either executing mayors’ assignments or to buy it off from
an agent at tavern and the latter is possible only in case of high level
of luck. To obtain the letters of marque from
the mayors it is necessary to accomplish an “n” number of assignments
(bring jungles to an order, kill smugglers, sink a pirate ship). The
number of the assignments is variable, it can
not be less than 5, but not exceeding 10. IMPORTANT!
The assignments are counted when executing an assignment of every
mayor, separately! Refusal to accomplish an assignment reduces the
number of the accomplished ones. The other assignments which may be
obtained in the town have nothing to do with getting the letter of marque and there is no sense to complain that “I
have killed” 500 skeletons and there is no a letter of marque”.
- Why in the game
"21" two aces correspond to “overshoot” (ïåðåáîðîì)? Two aces correspond to “twenty-one” exactly! There is quite a number of versions of
rules for the game "21" aka " pontoon". There is the type
"blackjack", where a jack, queen and king bring 10 points
each... and so on. THESE ARE OUR rules and try to find a proof that in
the Caribbean of the 17-th century the rules were different! Do not raise
the questions relevant to modern realities… the rules are what they are
and nobody shall change them.
- I found a locked chest in the buried treasure…and collected a
lot of cursed coins. May I sell them or I shall need them later? There are a lot of articles
in the game which are used during the quests,
but at the same time they may be valuable on their own to use them
outside the quests too – or just to sell them. Add-on RSL is not the
“Lands of Lore”: it is impossible to make a fatal mistake here which
shall lead to loosing a quest article making continuation of the game
impossible. If you need any found article which you discovered before
for a quest – you shall always have another chance to get it.
- I keep trying to
have a drink with a drunkard at a tavern and he keeps singing, only... A drunkard at a tavern shall offer to
have a drink with him providing, that there is 100 coins in the main
character’s pocket, only.
8. COLONIES, TOWNS, FORTRESSES
- How shall I build
my own town? In some taverns along entire
archipelago it is possible to meet one of architects (all in all there
are 4 of them, counting one per nation) who shall agree to erect a town
for you for a certain fee. To hire an architect you must have either a
positive reputation or perk “Truswarthy”. Take
him to one of uninhabited islands (there two of them: Terks and Cayman) and land in harbors. When you find
a good one you will be informed about it by the architect. It will be
the place where a fort and town shall be erected.
After erection of the basic village and appointing a mayor you enable
yourself to open a store and a tavern and to repair your ships free of
charge. For this purpose it is necessary to speak to the appointed mayor
of the colony about the colony improvement and transfer a certain sum of
money to search appropriate personnel for the key positions in the town
(a tavern owner, store keeper etc.) After some time ordinary population
shall be formed up in the newly erected town. After erection of the
first village is accomplished there will be a chance to order its
“further upgrade” with the architect. All in all you are able top
upgrade your town not more than three times. After each upgrade the
colony shall grow it will be featured with new possibilities and its
exterior shall get changed too (the exterior of the town is dependent
upon the island you have chosen too). Below are the colonies properties
depending upon their upgrade level and the island.
1. Basic settlement (a tavern, a
residence, a store, a shipyard); basic fortress (20 cannons);
fortress (31 cannons);
3. exterior is
getting changed, there is a church; an upgraded fortress (37 cannons);
4. exterior is getting changed, there
is a church; an upgraded fortress (45 cannons);
1. Basic settlement (a tavern, a
residence, a store); basic fortress (15 cannons);
fortress (21 cannons);
3. exterior is
getting changed, there is a church; an upgraded fortress (32 cannons);
4. exterior is
getting changed, there is a church; an upgraded fortress (45 cannons);
besides, apart from Terks there is a possibility tp select any level of taxation).
IMPORTANT! Be aware to erect two colonies at
the same time employing two architect simultaneously. The architects are
extremely jealous and touchy! If they encounter each other there shall be a
fatal error which shall lead to the situation when it is impossible to
proceed with erection of the colony (the architect will refuse to work after
the subsequent stage).
- There are 4 architects in the archipelago, all
of them have different competence level, all of
them demand different sums. Does it all influence “quality” of the
colony or they build all the same? They build with the same good quality but for a different time period. The one who asks a higher
fee erects faster.
- How shall I appoint
a mayor in my own town? What statistics he must have? Choose an officer with authority not lower 40. When in the
town (not in a shop or any other building) initiate a dialogue with the
officer. There will be a line: I want
to speak about your promotion. You trust at the highest level and
promote him up to a mayor. The shop owners and other personnel you shall
employ with his help at his residence. The higher is the officer’s
authority, trade and reputation – the more taxes he shall collect. You cannot
appoint Dankas as mayors. If you appoint a
mayor right after capturing a colony then he, as the other citizens,
shall arrive and begin execution of his duties after a certain period of
time, when everything calms down and marauder sailors are driven away
from the town (for the game it means to shift to a map and wait for a
- What officer shall
I appoint to command the fortress? A
commandant of the fortress may be appointed for the erected colonies, only,
and there will be another line in the dialogue – about the colony
defense. The officer must have artillery skills: 50 accuracy and cannons
is sufficient. It is impossible to replace the commandant so, choose the
best as possible from the very beginning!
- The stores of the
architect and mayor of my town – are they the same? No, they are not.
They are completely independent warehouses. The warehouse of the
architect is filled by you and these goods are used in the erection
process, after the construction is completed excessive stocks shall
vanish. The mayor’s warehouse shall be in case the Main Character (not
the mayor!) has perk “Customs” ("Òàìîæíÿ"); these goods are stocked by
the mayor (he collects taxes this way) and these goods completely belong
to the player – it is possible to pick them up completely and sell, if
you wish. Also, it is possible to use it as a store for the loot
(especially related to the food stuff, powder and bombs). Neither the one or the other has anything to do with
ammunition store of the fort (it is invisible and filled by the
commandant), or a warehouse of the merchant of your island (if there is
such a person) – the merchant shall maintain his own warehouse and he
shall get his own profit.
- Why are there rebellions in the colonies? Because of too great taxation. With the highest taxes they shall be often, not as
often in case of the increased ones and under normal taxation they shall
never be there.
- Quests generated in
the course of the game.
- Deliver of a cargo to a shop. To be taken at any shop of a friendly
- Ship a passenger. To be taken from a tavern owner at
- Escort a merchant. To be taken from a tavern owner at
- Sink a pirate. To be taken from a mayor of a friendly nation.
- Bring the jungles to an order. To be taken from a mayor of a
- Kill smugglers. To be taken from a mayor of a
- Beat a debt out for a money lender. To be taken from any money
- Delivery of gold. To be taken from any money lender.
- BURIED TREASURE. To be taken from “scum” at a tavern (could be met pretty seldom) – a map id bought for 5 - 40
thousand in gold.
- Information about a merchant. To be taken from some drunkards at
- To pacify the unholy ones. To be taken from a priest at any
- Quest “Samsa’s buried treasure” ("Êëàä
to initiate: at the port of San Juan on Puerto Rico speak to a person who looks like Barbossa;
find and give him a rat god "êðûñîáîãà".
Among the offered options of the conversation choose “drink rum at a
tavern” "âûïèòü ðîìà â òàâåðíå".
an artifact “rat god” "êðûñèíûé
50 000 money.
a ship of the line “Black Shark” ("×åðíàÿ Àêóëà"), a golden cuirass, a battle ship, money and
treasures, expensive cuirass, musketoon,
excellent map, a pink crystal scull.
IMPORTANT! The buries
treasure is preserved for a limited period of time. You must take it in the
course of ten days after crossing the “Black Shark”.
- Quest “Helping the
to initiate: reputation not below “Defender Of
Dejected Ones” ("Çàùèòíèêà Óãíåòåííûõ").
a small sum of money and positive reputation.
- Quest “Strange things
are going on in the archipelago” ("Ñòðàííûå âåùè
òâîðÿòñÿ â àðõèïåëàãå").
to initiate: near the residence of the Mayor of Curacao speak to poor
ladies. To carry out this quest either prior to it or in its course it
is necessary to accomplish a quest “Helping the church” ("Ïîìîùü öåðêâè") (at the church of Port Royal); for the latter one it is necessary to have a reputation
not below “Çàùèòíèêà Óãíåòåííûõ”.
an alive Chief of jail of Bridgetown,
as minimum one Dutch colony (i.e. not captured by other nations); a
passed quest “Helping the church.
corvette “Dark Angel”, frigate “Mefisto”,
money, blade “Combat Claws”, improvement of reputation).
- Quest “The book of
the dead ones” ("Êíèãà Ìåðòâûõ") (Necronomicon).
to initiate: speak to the tavern owner on Nevis about the monk
sitting in the corner of the tavern. Speak to the monk in black
30 000 money
- Quest “Pirate line”
to initiate: speak to any pirate on Nevis and after that go and speak to the Leader of pirates Yurksen.
availability of a ship.
money and negative reputation.
- Quest “Rescuing Toff Oremas’ daughter”
("Ñïàñåíèå äî÷åðè Òîôôà Îðåìàíñà")
to initiate: At the tavern of Curacao speak to Toff Oremans
(in the right corner at the closest table).
reputation not below “Honest skipper” ("×åñòíîãî êàïèòàíà").
a bit of money, pluses for reputation, “Nicholas Sharp’s fire iron”.
- Quest “A girl won during the dice game”
20 dice wins.
money and positive reputation. Or money and negative reputation – it
- Quest “Black Pearl” ("×åðíàÿ Æåì÷óæèíà")
to initiate: drink at a tavern until any elbow-bender tells you about a
black ship the crew of which consists of alive
a quest war ship “Black Pearl” "×åðíàÿ Æåì÷óæèíà".
- How to initiate: speak to store keeper on Nevis.
- Gain: extremely surprising... ATTENTION!
If option “Nations Quests” is witched on then this quest may be
accomplished ONLY AFTER accomplishment of one quest lines for the
nations. Before any quest line is accomplished the quest is
temporarily not accomplishable after the second assignment is accomplished
(Ascold shall ask to come one month later
but he will not assign a new mission after the month is expired.)
- Quest “An enigmatic
story of a lady” ("Òàèíñòâåííàÿ èñòîðèÿ ìàäàì").
to initiate: speak to the brothel owner on Nevis.
- ATTENTION! Under the present
version of Add-on (1.05.1002) the quest cannot be passed.
- Quest “Isabella’s
treasure” ("Ñîêðîâèùà Èçàáåëëû").
to initiate: Speak to a pirate at Port
ÂÍÈÌÀÍÈÅ! Under the present
version of Add-on (1.05.1002) the quest cannot be accomplished.
Quest lines for the nations.
ATTENTION! To be able to accomplish quest
lines for different nations in the adjustments of the game IT IS NECESSARY TO
CHECK option “Nations Quests”
- Quest “At a Spanish
service” ("Íà ñëóæáå Èñïàíèè") (a Spanish line).
a Spanish letter of marque.
to initiate: find the Governor of Spanish colonies and speak to him.
a French quest Man-of-War (the strongest ship in the game), and one
more heavy Man-of-War, 30 000 (?) money.
In the present version of SLIB the
Spanish line is considered as the temporary one and later it is subject to
- A quest line for Britain.
- Requirements: a British letter of marque.
- How to initiate: Speak to British Governor Madiford (do not mix up with a mayor!).
IMPORTANT! If you want to complete the quest on your own do not enter through
the link below: there is the description of completion the quests. And if you
entered and read them do not complain about the spoilers (it was your
Accomplishment of the quests.